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The Executionner
Unreal Engine 5
Assassin's Creed
Constraints & Context
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Create an Assassin's Creed map set in medieval time and keeping the 360 approach in mind
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Set the player's objective in the the center of the inner castle and take out the executioner
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Give multiple ways for the player to achieve their goal and offer different playstyles
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Push story telling through the environment and develop a visual communication that is clear and concise
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Challenge myself by making every structures and every props in Maya
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