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The Executionner

Level/World designer

Game Engine

Gameplay type
Stealth & Parkour
(Assassin's creed)

Constraints & Context

  • Create an Assassin's Creed map set in medieval time and keeping the 360 approach in mind

  • Set the player's objective in the the center of the inner castle and take out the executioner

  • Give multiple ways for the player to achieve their goal and offer different playstyles

  • Push story telling through the environment and develop a visual communication that is clear and concise 

  • Challenge myself by making every structures and every props in Maya

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