top of page
HighresScreenshot00021_edited.jpg

The Executionner

Unreal Engine 5

Assassin's Creed 

Constraints & Context

  • Create an Assassin's Creed map set in medieval time and keeping the 360 approach in mind
     

  • Set the player's objective in the the center of the inner castle and take out the executioner
     

  • Give multiple ways for the player to achieve their goal and offer different playstyles
     

  • Push story telling through the environment and develop a visual communication that is clear and concise 
     

  • Challenge myself by making every structures and every props in Maya

​

bottom of page